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Gta sa mp5 mod
Gta sa mp5 mod





gta sa mp5 mod gta sa mp5 mod

Version 1 packages are introducing some additional data structures. All those strings are following the rule descriped in here. The following part of the article uses TString for identifying string types. The trailing bytes are usually zero, too.

  • FLOAT - single precision floating point number (4 byte)Įven though strings are null terminated they are aligned to a 4 byte padding what means that their length (including the terminating zero byte) must be a multiple of 4.
  • INT32/UINT32 - signed/unsigned 32 bit integer (4 byte).
  • CHAR - ASCII encrypted character (1 byte).
  • This tree is just an indirect result of the simple structure hierarchy of version 1 but parsers may use it for both versions.īy default animation packages are using the following data types: The following structure shows an abstract animation tree: Those define information about the mathmatical description of the object in the world like translation, scaling and rotation.

    gta sa mp5 mod

    In this way one animation file stores animations just like archive files holds different data as a flat list.Įach animation consists of multiple objects representing a bone of the model the animation gets linked to. This header is followed by the animations themselves. Basicly each animation file consists of an header storing general file information. Animation packages are building a simple hierarchy which is constant over all versions.







    Gta sa mp5 mod