


Version 1 packages are introducing some additional data structures. All those strings are following the rule descriped in here. The following part of the article uses TString for identifying string types. The trailing bytes are usually zero, too.

In this way one animation file stores animations just like archive files holds different data as a flat list.Įach animation consists of multiple objects representing a bone of the model the animation gets linked to. This header is followed by the animations themselves. Basicly each animation file consists of an header storing general file information. Animation packages are building a simple hierarchy which is constant over all versions.
